DataTableUtils::IsSupportedTableProperty needs updating to include those types, and we should probably also make sure they export in a nice way in the JSON exporter/importer (the CSV one can just us ...
See: https://udn.unrealengine.com/questions/349077/why-do-we-have-no-dependency-checking-on-modulever.html ...
Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...
GameActivity.java needs to be updated to show the ad popup window on Android 7.0 devices. GameActivity.java uses Gravity.BOTTOM or Gravity.TOP to place the ad. One thing to try would be to edit ...
Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 74 void UAnimComposite::GetAnimationPose(FCompactPose& OutPose, FBlendedCurve& OutCurve, c ...
After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...
The real time thumbnails are much darker when using forward shading in the editor. You have to open or edit an asset so that the thumbnail updates after enabling forward shading to see the effect. A ...
If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...
It appears that as of 4.15, there is an issue with creating/joining sessions. The attached test project worked fine previously in 4.14, but now is unable to join sessions. The user has stated: Th ...
UI widgets are appearing a much brighter than they should TEST MACHINE SPECS: iPhone 7, iPhone SE, iPad Pro ...