CameraPosition Node in a Material Shader does not behave correctly with Metal

UE - Platform - Mobile - Dec 19, 2018

When using a CameraPosition Node in a Material Shader, it does not behave correctly with Metal. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...

Platforms that allow for configurable VOIP sample rates do not respect config values

UE - Online - Jan 8, 2019

Because of when GetEnumValueFromString (called by GetVoiceSampleRate) executes for certain modules at load time, the global enum master list is empty, which leads to the config value not being parsa ...

Seamless Travel creates Pawns for controllers that it shouldn't

UE - Networking - Jan 14, 2019

Seamless Travel creates Pawns for controllers that shouldn't have a pawn created for them. This only happens is Seamless Travel is enabled. Regression?: No This occurs in 4.20 ...

REGRESSION: Metadata no longer import in Unreal from SKP files

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 16, 2019

The reason is simple, the actor names is not the same as the metadata name: [Image Removed] ...

Crash When Material is Set to Deferred Decal with Emissive Decal Blend Mode and Forward Shading Enabled

UE - Graphics Features - Jan 25, 2019

When Forward Shading is enabled, if you create a material with their properties setup with the following:   Material Domain: Deferred Decal - Blend Mode: Translucent - Decal Blend Mode: Emissive T ...

Attachment of Instanced component does not work

UE - Gameplay - Jan 31, 2019

Component hierarchy information is lost when modifying an Instance of a Blueprint that Inherits from a C++ Pawn. Specifically, when this instance's hierarchy is modified via the World Outliner Edit ...

Material Opacity Mask Not Working As Expected in PIE but Does in Standalone

UE - Graphics Features - Feb 5, 2019

Material Mask Opacity is not working in PIE, but works as expected in Standalone.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4862710, and 4.23 CL# 4898645 ...

Reimport skeletalmesh do not keep the AssetUserData

UE - Editor - Content Pipeline - Import and Export - Feb 19, 2019

ProxyGenerationData is not handling error correctly

Tools - Mar 19, 2019

The bug can create a deadlock ...