When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...
Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...
A licensee has reported that Timeline nodes that are set to replicate do not have the replicated node decorator added, which would be seen on other nodes and variables that are replicated. Please re ...
Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...
For landscapes, both the simple and complex collision are used when simulated against. ...
If you look at the static method FilterByFloatRange inside AssetRegistryActor.cpp, you can see that the asset registry filter is set to recursively search paths and classes. It is also set to exclud ...
A static mesh assets's Walkable Slope Override is observed by placed static meshes, but not by ISMC instances. ...