Blueprint variables get reset if not made Public

UE - Gameplay - Sep 5, 2018

When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...

Blueprint Structure Tooltip Edits Get Discarded

UE - Gameplay - Sep 12, 2018

Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...

Add project setting to skip rendering velocities

UE - Graphics Features - Sep 14, 2018

Replication node decorator does not appear on Timelines that are set to replicate

UE - Gameplay - Blueprint - Sep 26, 2018

A licensee has reported that Timeline nodes that are set to replicate do not have the replicated node decorator added, which would be seen on other nodes and variables that are replicated. Please re ...

Undoing a change to the content of a Text widget while it is still selected causes an assert

UE - Editor - UI Systems - Jul 17, 2018

Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...

Camera cut gets repeatedly set when disabled

UE - Anim - Sequencer - Oct 23, 2018

Complex Landscape Collision is always used

UE - Graphics Tools - Terrain - Landscape - Oct 24, 2018

For landscapes, both the simple and complex collision are used when simulated against.  ...

FARFilter does not exclude classes when told to

Tools - Oct 29, 2018

If you look at the static method FilterByFloatRange inside AssetRegistryActor.cpp, you can see that the asset registry filter is set to recursively search paths and classes. It is also set to exclud ...

Walkable Slope Override not observed by ISMCs

UE - Gameplay - Player Movement - Nov 6, 2018

A static mesh assets's Walkable Slope Override is observed by placed static meshes, but not by ISMC instances. ...