Crash on undo with SpawnActor node that uses a reroute pin in class wire. "It looks like the variable promotion marks the blueprint as structurally modified, which triggers a skeleton compile, wh ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 367 uint8* FObjectPropertyNode::GetV ...
By accessing the texture property for texture size will cause a crash. Attached image for material graph. Tested in: 4.10.4 Texture Size Texture Property did not exist 4.11.- CL-2927265 4.12 Dev ...
When first added as a child widget in NamedSlot, the child widget can be dragged and dropped onto the parent widget's designer. The following assert causes a crash. Assertion failed: ParentWidget ! ...
When attempting to get the vertex color of an instance of of a static mesh that is painted after placing it in the World Viewport. The Editor crashes returning an "Unhandled Exception". The cause o ...
In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...
I've attached the project log, crashreport, and crash info to this ticket. This issue only appears to be happening on Linux (On both Nvidia/AMD cards) and does not happen when the hair is disabled i ...
Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...
The primary shader crashing is "FVisualizeLumenSceneCS" which I've put in the callstack section, but I think this is more likely a binding problem as I'm also see the following crash with cloud shad ...
QAGame is crashing when opening the TM-DistanceFields map in editor on Mac Crashreporter is not showing up for this crash so no link to CR website is available. Does not occur on Windows. ...