REGRESSION: No, this occurs as far back as 4.22. Duplicating two nested components can result in the duplicates not being visible in the component tree in the blueprint editor until the user compil ...
There is some strange issue with CCD where constrained CCD objects can get velocity nulled when hitting things while constrained, its very hard to reproduce normally in engine but happens often in V ...
VoIP between client and host is lost upon transitioning levels. ...
Errors in the log: * Undefined symbols for architecture arm64: * "___isPlatformVersionAtLeast", referenced from: * FMetalResourceHeap::CreateBuffer(unsigned int, unsigned int, unsigned int, mtlpp ...
The sRGB flag is enabled when importing hdr files. This is disabled in PostEditChangeProperty, but remains enabled if we do not edit the file. I think the sRGB flag should be disabled for hdr image ...
The watched values of a level instanced ABP do not update if a.ParallelAnimEvaluation is enabled. ...
Development Only nodes are packaged into shipping builds even when "Allow Explicit Impure Node Disabling" is enabled and the appropriate nodes are marked as "Development only." ...
When importing non-baked animation (i.e. not keyed on every frame) onto a camera in sequencer, Unreal adds extra keys to the rotation and scale attributes as if it is baking the rotation and scale a ...
When using the middle mouse button for panning in a graph editor, the zoom/pan transition effect will not cancel before completion due to manual input, leading to UI/User competition in an undesirab ...
Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM videos used to te ...