When the first checkpoint is recorded, the correct array properties will be captured in the LifetimeChangelist. When these array items are later removed and another property on the actor is changed, ...
If "bDoFastBuild" is enabled on a Static Mesh asset, in-editor it will never be able to have Nanite data built for it, preventing the Static Mesh from using Nanite. There is no way to fix this issu ...
Someone on the forums is reporting a possible bug with Pathtracer and any material that adjusts normals to complement world position changes. See pic attached. Reporting forum thread:https://foru ...
Substrate Materials cannot be baked when Meshes are merged using the "Simplify" method. All textures except for the normal are reduced to a single black parameter. The normal texture produced does n ...
On the nDisplay plugin code, CL 44773085 from August 12 introduced a new struct template TMarginSet and changed struct FDisplayClusterViewport_OverscanSettings to use it. However, the latter is defi ...
DeltaCompressionBaselineManager needs to update its scope for the case where objects may be replicated but no connections exist. ...
Shaders that compare custom depth and pixel depth get wrong output values because the ranges are different. This error is most noticeable over large distances. The difference in ranges is due to t ...
FDeltaCompressionBaselineManager::CreateBaseline will return early if the object has an invalid ObjectInfoIndex, which is allocated in FDeltaCompressionBaselineManager::UpdateScope (by calling FDelt ...
Below is the error output from FirstPerson template as a C++ project: {+}../../../FirstPerson58CPP/Content/firstperson58cpp_sf_metal_es3_1_ios-metal_es3_1_ios.0.metallib, 5881486 bytes!2025-09-23 1 ...