Deadlock in UAnimationSequencerDataModel::Evaluate where FScopeLock Lock(&EvaluationLock) blocks execution indefinitely

UE - Anim - Nov 4, 2025

When both the Sequencer Editor and an Animation Curve Editor are open for the same animation asset, the editor freezes completely upon editing the curve. Analysis indicates that the freeze is caus ...

Patterns On Landscape Spline Normals

UE - Graphics Tools - Terrain - Oct 31, 2025

On higher-density Landscapes, Landscape Splines can lead to patterned artifacts in the geometry normals. Also tested on //UE/Release-5.6, CL:45232827 ...

Invalid Landscape Normals at component boundaries and subsections In Packaged Build

UE - Graphics Tools - Terrain - Oct 31, 2025

In UE 5.6, heightmap texture compression was introduced. The original implementation did not consider duplicate pixels along subsection and shared textures (multi-component) boundaries. As a result, ...

Client Gameplay Effect stuck on due to duplicate ReplicationIDs

UE - Gameplay - Gameplay Ability System - Oct 31, 2025

We've been tracking down a problem recently with the Gameplay Ability System where a gameplay effect is properly removed on the server, but the client has the gameplay effect stuck on permanently. ...

Virtual Texture Collection Indexing Not Working

UE - Rendering Architecture - RHI - Oct 30, 2025

Textures at an index, other than 0, cannot be sampled from a Virtual Texture Collection in a material. When using the Texture Collection and Texture Object From Collection material nodes, with a Vir ...

Static Mesh Contact Shadows still render when all LOD sections have Cast Shadows dissabled

UE - Graphics Features - Oct 30, 2025

When the cast shadow checkbox is disabled for all sections that make up a static mesh the main shadow is no longer rendered but the contact shadow does not respect the instruction to disable shadows ...

PCG - BiomeSample level crashes when opened with Instanced Stereo enabled

UE - World Creation - Procedural Tools - PCG Component - Oct 29, 2025

When the user attempts to open the Biome Sample Level with Instanced Stereo enabled, the editor crashes with a fatal error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\P ...

World-Space widgets don't cast whadows when using VSM

UE - Graphics Features - Shadows - Oct 29, 2025

When using Virtual Shadow Maps (VSM), widgets placed in world space do not cast any shadows. The same widgets correctly cast shadows when the Shadow Method is set to Shadow Maps instead of VSM. ...

Point Lights Invlidate Virtual Shadow Map Cache when at a distance from attenuation radius

UE - Graphics Features - Oct 28, 2025

When the camera is outside of a certain distance from a point lights attenuation radius the VSM of that point light stops caching shadow maps. This can also be reflected in the output from the 'r.S ...

Uploading of the SBT via copy queue is not guaranteed to be synced with async compute queue but only direct queue in d3d12

UE - Graphics Features - Ray Tracing - Oct 28, 2025

When HitLighting is enabled, SBT commit is running on the Graphic Queue, and the pass "LumenSceneLighting->offscreenshadows->LumenDirectLightingHardwareRayTracingRGS" that uses SBT could run on the ...