Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...
A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...
Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...
It has been reported that when building with Visual Studio 2017 version 15.5.1, a warning/compile error is shown in BodyInstanceCustomization.cpp: warning C4287: '<': unsigned/negative constant mism ...
The Noise Material Expression is rendering values well outside the Min and Max Range set in the Expression node. Also Reproduced in Main Promotable-CL-2469752 Alerted the user to suspicions and su ...
Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...
When playing Standalone or as Listen Server, whenever a GameplayEffect with a duration is applied that fires gameplay cues, the server will locally execute OnActive twice on GameplayCueNotify_Actors ...
Attempting to run GenerateProjectFiles.bat on a computer that only has Visual Studio 2019 installed (no other versions of Visual Studio were ever installed previously) will fail to compile UnrealBui ...
I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...
If "bDoFastBuild" is enabled on a Static Mesh asset, in-editor it will never be able to have Nanite data built for it, preventing the Static Mesh from using Nanite. There is no way to fix this issu ...