Curve name cannot be changed when using FRuntimeCurveLinearColor

UE - Anim - Sequencer - Mar 28, 2017

When a custom data asset class have a FRuntimeCurveLinearColor defined variable, the curve name in the editor shows as "None" and cannot be edited. Regression: No - same behavior exists in 4.14.3 B ...

Animation Track in Shot Does Not Animate With Evaluate Sub Sequences In Isolation Enabled

UE - Anim - Sequencer - May 15, 2018

When Evaluate Sub Sequences in Isolation is enabled in a shot, other shots inside the same sequences only play the transform track and do not play their animation track Does not affect 4.18.3 Relat ...

Disabling "Apply Fogging" Doesn't Work for Translucent Material with Volumetric Fog

UE - Graphics Features - Jul 6, 2018

Translucent materials with "Apply fogging" disabled will be affected by volumetric fog.  Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, and 4.21 ...

Default Values missing from Local Variables in Blueprint Actor Construction Script

UE - Gameplay - Sep 19, 2019

Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...

Toggling Material Layer visibility in Parent Material doesn't propagate to children

UE - Rendering - Architecture - Materials - Jun 9, 2026

When Material layer visibility is toggled on the Parent Material in a Material hierarchy, only the Parent’s layer visibility is affected, the children are not. Saving the Parent material has no effe ...

Editor Crash when Add Client button is used

Tools - Jan 30, 2017

If the "Allow late joining" option is turned on in Editor Preferences, using the Add Client button in PIE will cause a crash on Exit. Crash happens immediately if using VR Preview ...

Mutable references MetaHumans heads directly, but DNA Assets are private

UE - Anim - Mutable - Sep 18, 2025

When we switched our project to 5.6.1 This error appeared on build. The compilation of the Mutable assets in the editor is not reporting any issue. ...

Adding HISM instance on a Dedicated Server causes a crash

Tools - Nov 14, 2018

Adding an instance of an HISM on a dedicated server causes an assert. Regression?: No This occurred in 4.20 ...

OnSmartLinkReached Event Not Firing in PIE

UE - AI - Sep 20, 2016

The OnSmartLinkReached event is not firing in PIE. This is a regression. In 4.12.5 the event fires as expected. Found in 4.13.0 CL 3106830 Reproduced in 4.14 Main CL 3129233. ...

VR Editor Taking Input From Wrong Controller in Foliage Painting.

UE - Editor - Workflow Systems - Nov 2, 2016

When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...