FindCollisionUV always returns False on Skeletal Meshes User Description: In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...
We tested on xiaomi 4c. ...
Focus not updating correctly when using the setting Smooth Focus Changes. ...
Landscapes disappear using Lighting Scenarios when deployed to a mobile device. When playing in the editor using the mobile previewer, everything looks as expected. It only occurs when deployed to ...
I noticed three issues with the mobile PIE device preview json profiles:The Nexus5.json is a copy-paste of the GalaxyS3.jsonThe iPhone7.json DeviceModel is set to "IPhone7Plus"iPhone 5 is present in ...
When using the editor in Japanese, the warning/error summary for "Cook Content for Windows" gets garbled. This makes debugging cook related issues difficult. ...
UParticleModuleRequired::PostEditChangeProperty use "AlphaThreshold > 0". So, if AlphaThreshold = 0, particlecutout don't work. ...
Most physics options are not editable in placed instances of a Static Mesh with an Actor Parent. ...
Launch parameter for changing culture no longer working with additional launch parameters. Also tested on packaged 4.19 project with same result. ...