Editor crash with Japanese ATOK input(candidate list related)

UE - Editor - UI Systems - Localization - Jul 5, 2017

This is probably a continuation from [Link Removed]. [Link Removed] fixed the crash with MS-IME input, but crash/instability can still happen with another Japanese input system, ATOK. ...

Gradle APKs include all architecture libraries instead of just the target

UE - Platform - Mobile - Aug 11, 2017

AAR files may contain multiple architectures and Gradle is including them all instead of filtering them to only include the active architecture in the APK. ...

CustomDepth rendering incorrectly with Instanced Stereo

UE - Platform - XR - Apr 9, 2019

Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...

AspectRatioAxisConstraint forced to be AspectRatio_MaintainXFOV

UE - Anim - Sequencer - Jun 19, 2019

A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config. However during playing the sequence, the value of AspectR ...

Motion Controller Components Don't Track Motion Controllers

UE - Platform - XR - Jan 17, 2020

The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...

Clothing Data Cannot Be Created If The Old Data Was Deleted While Applied

UE - Simulation - Physics - Character - Jan 16, 2020

When you delete clothing data on a skeletal mesh before removing it you cannot apply new clothing data. The engine still thinks that there is clothing data is applied. I tested using the Paragon: Tw ...

Weighted Tangent not functioning in Curve Asset

UE - Anim - Sequencer - Feb 18, 2020

Weighted Tangent handle modifications do not work as expected in Curve Assets. ...

Weird reflection pixels of translucent objects with Ray Tracing Reflection

UE - Graphics Features - Lumen - Jul 15, 2020

[Image Removed] ...

Bound component functions in a child can incorrectly override parent binding

UE - Gameplay - Blueprint Editor - Mar 16, 2021

The way in which component (and actor) events are named can result in bindings in a parent for a different event overriding the binding in a parent. ...

Realtime Rendering toggle disabled after using Cloth Painting

UE - Simulation - Physics - Character - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...