The LightMixer window is making all scene lights visible once you toggle the visibility of a single light

UE - Virtual Production - Tools - Jul 31, 2025

The LightMixer window is making all scene lights visible once you toggle a single light as visible. Any light source (except SkyLight) will be turn visible once a single light is made visible using ...

[Mobile/Forward Rendering] PlanarReflection does not work when the reflection plane faces certain directions

UE - Platform - Mobile - Sep 24, 2025

Note: This repros on 4.27 and all 5.x versions. When using the mobile renderer and/or forward shading, Planar Reflection will simply not work if the reflection plane normal has components that add ...

Chooser Table does not support binding Gameplay Tag properties

UE - Anim - Sep 15, 2025

When using Chooser Tables, the Gameplay Tag type cannot be bound through the column header UI. Clicking a column header for a different property (ie: bool or float) correctly shows the binding popup ...

Wrong density calculation in UBodySetup::CalculateMass

UE - Simulation - Core - Sep 29, 2025

Wrong density calculation in UBodySetup::CalculateMass. The licensee has provided the following analysis and suggested fix: In UBodySetup::CalculateMass, the following code is present: // physical ...

nDisplay Regression: Public header DisplayClusterViewport_OverscanSettings.h now includes internal header Math/MarginSet.h, breaking clients' code

UE - Virtual Production - nDisplay - Sep 29, 2025

On the nDisplay plugin code, CL 44773085 from August 12 introduced a new struct template TMarginSet and changed struct FDisplayClusterViewport_OverscanSettings to use it. However, the latter is defi ...

Moving an InstancedStaticMesh will not move meshes collision

UE - Simulation - Physics - Apr 10, 2015

Moving an instanced static mesh will not move the collision along with the mesh. This will leave a visible mesh that players can walk through in one area and a blank space that cannot be walked thro ...

Vehicle Template dashboard texts is blurred when moving

Docs - Samples - Jan 14, 2015

Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...

Matinee doesn't display animated SkeletalMesh if its origin is out of view

UE - Anim - Sequencer - Jan 23, 2015

From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...

Project Crashes with Warning: LightPropagationVolume.dll is Missing From Your Computer

UE - Graphics Features - Mar 23, 2016

After disabling LightPropagationVolume in Plugins Editor, upon restart editor issues warning message 3 times and crashes, leaving project unable to be opened. REGRESSION: This does not occur in UE ...

Animation to Ragdoll: Character flips direction for 1 frame

Docs - Samples - Mar 8, 2016

Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics This is in relation to [Link Remov ...