Subobject of garbage actor may be reassigned to newly created actor on the client

UE - Networking - Aug 15, 2023

When an actor channel is cleaned up, the actor and its subobjects in the CreateSubObjects array are destroyed/marked as garbage in DestroyActorAndComponents. However, default subobjects are not adde ...

Moving a folder to another location will change it's set color to default

UE - Editor - Content Pipeline - Content Browser - Jan 28, 2015

Moving a folder to another location will change it's set color to default, however if you move the folder to it's original location, the color returns. ...

GoogleVR - Crash opening application on device: FATAL EXCEPTION: MainThread-UE4

UE - Platform - XR - Oct 30, 2018

GoogleVR package for android crashes on startup with the following error:10-30 11:36:52.658: E/AndroidRuntime(12189): FATAL EXCEPTION: MainThread-UE4 10-30 11:36:52.658: E/AndroidRuntime(12189): Pr ...

The back wheels on the Vehicle Game buggy is hitting invisible collision

UE - Simulation - Physics - Dec 9, 2016

REGRESSION BROKEN: 3216057 in Dev-Framework NOT OCCURRING: 3215904 in Dev-Framework However, it should be noted that, at CL 3215904, there is a separate (possibly related) issue that basically prod ...

AShooterGame_FreeForAll::DetermineMatchWinner is set up in a way that it will never provide any functionality

Docs - Samples - Sep 27, 2018

The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...

The HISM will have double drawcalls when player opens r.Mobile.AllowDitheredLODTransition

UE - World Creation - Worldbuilding Tools - Foliage - Nov 2, 2020

Please check the Function GetDynamicMeshElements in HierarchicalInstancedStaticMesh.cpp. The  Function Traverse in GetDynamicMeshElements will always return two Lod levels, even the transition is f ...

If CustomNearClippingPlane of UCineCameraComponent changed, it will be reflected in normal CameraComponent as well

UE - Anim - Sequencer - Feb 17, 2023

CustomNearClippingPlane of UCineCameraComponent is new property in 5.1, but if use change this, it will also be reflected in the normal CameraComponent's NearClip. This is because the PerspectiveNe ...

Changing the engine quality settings will cause the editor to crash

UE - Graphics Features - Feb 27, 2020

Changing the engine quality settings to low or medium will cause the editor to crash  This was tested in 4.24.3 @ CL 11590231 and doesn't occur, so this is marked as a regression.  Mac Environme ...

While playing a MediaTrack in the sequencer, the editor will stop for a few seconds when the sequencerPlayer is paused.

UE - Media Framework - Oct 13, 2021

This is also the case when PauseAtEnd is enabled on the sequencer actor and a Pause is applied. After the pause occurs, the log will show the following  LogMediaUtils: Error: Blocking media playba ...