When an actor has an instanced blueprint property, the order in which the map's imports are being verified when loading can cause the editor to crash. For example, trying to load an instanced bluep ...
When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...
Adding values in the details panel to a new Capsule Collision Component will not affect the Capsule in the CharacterBlueprint Viewport. *This only effects a new Capsule Collision added to a charact ...
AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...
The construction script is not updating in the PIE when the text is set through that method, there is a current workaround to set it on event begin play. This issue affects the Text and Textbox comp ...
Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...
Crash when creating a Niagara Emitter Another CrashReport: [Link Removed] Not sure if regression because the process to enable Niagara in 4.15 seems to be different than in 4.16, and I'm not sure ...
When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...
While testing in //UE4/Release-4.16 CL 3466753 in Binary – I encountered an ensure when undoing the deletion of the RecastNavMesh. Regression: No This issue also occurs in //UE4/Main and //UE4/Rele ...
The movable point light is abnormally lit when it disappeared by the setting of r.MinScreenRadiusForLights rather than "Max draw distance" and appears back. After you disable and enable the "Affect ...