Volumetric Translucent Shadow not showing in game mode

UE - Graphics Features - Sep 8, 2020

Volumetric Translucent Shadow not showing in game mode for versions 4.23-4.25.  Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), 4.23.1(CL 9631420), 4.22.3(CL 7053642). Wor ...

Running the BuildPlugin command results in a warning that ForceCompile is not supported and an error that an item with the same key has already been added

UE - Foundation - Cpp Tools - Automation Tool - Dec 7, 2022

Repro Rate: 5/5 This issue was encountered in the 5.1.0 live launcher build of //UE5/Release-5.1 at CL 23058290 and reproduced by other users. Regression tested against the 5.0.3 live launcher bui ...

Non-Uniform Mobile Content Scale Values Render Black Screen when Launching to Mobile Device

UE - Platform - Mobile - Mar 3, 2015

When attempting to set the configuration for mobile devices within the Engine/Config/DefaultDeviceProfiles.ini, any value that is non-uniform like 1.2 or 1.6 will render a black screen after deployi ...

Certain particle effects in ContentExamples pause when looked at on Mac with Metal

UE - Platform - Apple - Aug 20, 2016

Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...

Navmesh drawing is not visible during Simulate or PIE unless Supported Agents includes the first agent

UE - AI - Navigation - Jan 29, 2020

In Simulate or PIE it is not possible to see any Navmesh Volumes past the 1st in a multi-navmesh setup. Any Nav Volumes after the 1st need to have the 1st one enabled for them to be drawn in the Lev ...

Blueprint icon flashes when hovered over

UE - Editor - Content Pipeline - Content Browser - Mar 24, 2015

Blueprint icon flashes constantly when mouse is hovering over it; this only occurs with a specific type of blueprint class. . Branch: Binary, from Launcher . Build Version: 4.7.3 . Description: T ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...

Alembic Files Import With Blocky UVs

UE - Editor - Content Pipeline - Import and Export - Dec 6, 2019

Alembic files imported come in with blocky UVs. Attached is a zip with the files and pictures that show the issue. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10387632, 4.25 Main CL# ...

Editing values in ReverbMasterSubmixEffect causes crash

UE - Audio - Nov 7, 2019

Adding and removing Submixes at runtime, then editing the preset causes the editor to crash. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 1050688), 4.25 (CL - 10069288) ...

FRotator::SetClosestToMe(FRotator) Doesn't Set The Correct Value

UE - Foundation - Core - Dec 10, 2019

FRotator::SetClosestToMe(FRotator) doesn't set the correct value. Attached are files with the demonstrative code. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10570792, 4.25 CL#10520 ...