The Vector VM has only every supported a byte's worth of external function calls, when we blew the limit it would index into the incorrect VM call. The new VM will also overwrite memory when exceed ...
Result: In UMG_TileViewItem, EventOnListItemObjectSet function Trigger once Expected Results: EventOnListItemObjectSet function Trigger twice ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
UHeadMountedDisplayFunctionLibrary::GetHMDDeviceName() says it returns the "device" you are using, but it really returns the name of the SDK or XR System that you are using (for example launching o ...
This file has inconsistent indentation, with two tabs in the first line of code and one everywhere else. ...
Disabling Disregard for GC leads to a crash in GarbageCollectionVerification.cpp VerifyObjectFlags. This crash occurs when there is an invalid path specified in GameplayTagTableList. The cause of t ...
Splitting Transform in Collapsed Graph Crashes UE4. When this is done the editor crashes and that actor can no longer be opened without causing a crash. ...
PerInstanceRandom does not provide a random value when the material is being used on an Instanced Static Mesh that is spawned at runtime, the value is always the same. Regression?: Yes This did not ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
When importing this .stp file through Datasmith, the normals are inverted upon import. Attached are screenshots of the normals in AutoDesk Alias and McNeel Rhino. This was reported and tested in 4 ...