Disabling Disregard for GC leads to a crash in GarbageCollectionVerification.cpp VerifyObjectFlags. This crash occurs when there is an invalid path specified in GameplayTagTableList. The cause of t ...
Splitting Transform in Collapsed Graph Crashes UE4. When this is done the editor crashes and that actor can no longer be opened without causing a crash. ...
PerInstanceRandom does not provide a random value when the material is being used on an Instanced Static Mesh that is spawned at runtime, the value is always the same. Regression?: Yes This did not ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
When importing this .stp file through Datasmith, the normals are inverted upon import. Attached are screenshots of the normals in AutoDesk Alias and McNeel Rhino. This was reported and tested in 4 ...
If a blueprint is created from a landscape object, the editor will crash. Frequency: 5/5 ...
It is probably link to the fact the function try to access so GUI object that are not accessible in CMD EditorLevelLibrary.spawn_actor_from_object should work in commandlet ...
The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWor ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...
OpenGL is supported but deprecated in 4.26 OpenGL4 is deprecated, you can comment this back in to add it to your targeted RHI list If you comment this back out you can package for Linux without an i ...