PerInstanceRandom does not provide a random value when the material is being used on an Instanced Static Mesh that is spawned at runtime, the value is always the same.
Regression?: Yes
This did not occur in 4.16.3-3561208+++UE4+Release-4.16
Versions tested:
4.16.3-3561208+++UE4+Release-4.16 - Did not occur
4.17.0-3573198+++UE4+Release-4.17 - Occurred
4.18.0-3575318+++UE4+Main - Occurred
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.17, 4.18 | 
| Target Fix | 4.17.2 | 
| Fix Commit | 3593597 | 
|---|---|
| Main Commit | 3621569 | 
| Created | Aug 11, 2017 | 
|---|---|
| Resolved | Aug 28, 2017 | 
| Updated | Apr 27, 2018 |