This is a common crash affecting users in 4.16. The callstack is similar to [Link Removed], which was fixed in 4.13. User DescriptionsAccidentally duplicated a blueprint with multiple static mesh ...
Linked animation graph doesn't trigger anim notifications on dedicated server. There is no expected message in log: LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: tru ...
An ensure is triggered in FBoundsCacheElement::GetValue when adding instances to an InstancedStaticMeshComponent inside a Blueprint’s Construction Script. This occurs when the ISM component is navig ...
The trim process inserts keys at the start or end of the range depending if you specify Trim Left or Right, I'm finding that Trim right is inserting a key at the end of the section that is incorrect ...
While AdHoc testing in //UE4/Release-4.16 CL 3437809 in Binary – I found that deleting the projectBP folder of any Template project causes an ensure. I believe this issue is due a step in the garbag ...
VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h" Similar to [Link Removed], but that was onl ...
I've been unable to reproduce this issue. Once only occurrence so far. I did some other things inside the level in between these steps like pressing play and copying, rotating, deleting objects in ...
Foliage instances are behaving strangely when playing splitscreen multiplayer in a single instance window. The instances will cull in and out of visibility depending on the size of the current playa ...
The 'VolumeBounds' array in FTranslucentLightInjectionCollector::AddLightForInjection is accessed as a pointer instead of with 'VolumeCascadeIndex' and thus fails bounds checks for the outer volume. ...
REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...