A UDN user found that calling AbilitySystemComponent->RemoveReplicatedLooseGameplayTag(TagToRemove); while the gameplay tag was not in the TagMap, will create an entry for it with count 0, see ...
Checking the option for Allow Window Resize in Project Settings allows a the borders of a standalone window to be grabbed and used to resize the window. This does not behave the same on Linux and t ...
When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...
REGRESSION Yes, does not occur in 4.16. Crash occurs when the user splits a vector pin on an anim node and then tries to promote one of the float nodes to variable. I could not reproduce this issu ...
The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...
Attempting to package for TvOS on Mac without a signing key produces an error in the message log informing the user of the missing key. The error has a link to a tutorial on how to resolve it. Click ...
Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...
Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...
REGRESSION Yes, this does not occur in 4.19.0 or in 4.18 Crash occurs when the user adds a node off a reroute node that's already in use, and then undoes that action. Found when testing around [Li ...
This is a trending crash in the 4.17 Preview. Unfortunately users have not provided any additional information. There is no record of this crash occurring in 4.16.2, so it is possibly a regression. ...