Sound plays twice when switching camera modes

UE - Audio - Aug 7, 2015

Playing a sound (firing weapon) and switching the camera mode will cause the gunfire sound to play twice, once from the weapon's position when it's fired and again as through the sound was coming fr ...

Compile failure in UHT with combined multi-line / single line comments

UE - Foundation - Core - Apr 22, 2015

Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...

Crash assigning spline mesh on tiled landscape

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2015

Crash assigning mesh to spline on tiled landscape. ...

Editing the value of an Array Variable in an Actor Component's bp Details panel will collapse the expanded array

UE - Gameplay - Blueprint - Mar 27, 2015

Editing the value of an Array Variable in an Actor Component's bp Details panel will collapse the expanded array. Found in 4.7.3 but also reproducible in Main 2491982. Another user reporting the i ...

Blueprint Break on Exceptions does not work with Accessed None errors

UE - Gameplay - Blueprint - Jan 14, 2015

The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...

LIVE: LANDSCAPE: Lock Movement feature does not save state after re-opening editor

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2014

Lock movement state on landscape does not save state on reloading editor. ...

Start Up Movies Require Click when Finished to Open Level

Tools - Sep 11, 2015

After a Start Up movie has completed playing, the initial default map will not load until the user clicks the mouse. The option to 'Wait for Movies to Complete' is checked which will force the user ...

'Show Only Selected' Option Hides Selected Group Actors

Tools - Dec 16, 2014

When attempting to isolate selected actors using the 'Show Only Selected' visibility option, grouped actors under this command will disappear and leave green spherical bounding wireframes indicating ...

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error

UE - Gameplay - Blueprint - Apr 15, 2015

It is possible to rename a Function Output the same as a Local Variable, which causes a compile error: Error Internal Compiler Error: Tried to create a property TestVar in scope NewFunction_0, but ...

Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings

UE - Gameplay - Apr 16, 2015

Child Actor component is not affected by the 'Visible' and 'Hidden in Game' settings. It is still rendered in the bp viewport and in the level during play. Even if the 'bpSelf' is set to hide in g ...