LongPackageNameToFilename: Improve error message

UE - Foundation - Core - Apr 29, 2019

A customer is requesting that the error message for FPackageName::LongPackageNameToFilename get improved. He suggests that we list the valid roots as part of the message. ...

GPU crash when using RVT BaseColor/Normal/Roughness format

UE - Rendering Architecture - May 24, 2023

When using an RVT with BaseColor/Normal/Roughness format on DX12 with a GPU that supports Tier2, a GPU crash may be seen. ...

ios launch fail after upgrading to 4.7.1, provision not found, signing key not found

UE - Platform - Mobile - Mar 2, 2015

Customers that have never or have created an incorrect bundle identifier will fail to package for iphone. People who have wildcard provisions will work. ...

The properties in a TMap that contains a struct do not appear when adding elements to the TMap

Tools - Dec 1, 2016

If a TMap containing a struct is created in a custom code class, the properties of the struct do not appear when elements are added to the TMap in the Blueprint editor. ...

Cannot add set/map variables to user defined structs

UE - Gameplay - Blueprint - Jan 11, 2017

For 4.15, we should (ideally) support this, or only provide the array option in sturct (if the other path is too big a change for 4.15 post-branch). ...

User Defined Struct causing crash due to accessing freed memory when using Stompmalloc

UE - Gameplay - Feb 14, 2019

A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...

FUniqueNetIdRepl::NetSerialize() crashes when embedded in a TArray() of structs.

UE - Networking - Jun 29, 2020

Calling the NetSerialize() function of FUniqueNetIdRepl from a custom NetSerialize() causes a crash. This only seems to occur when the struct is part of an array RPC parameter. ...

SphereCast_GlobalDistanceField does not compile

UE - Niagara - Mar 3, 2021

The sphere cast module has some custom HLSL that calls QueryMeshDistanceFieldGPU, the signature for the function changed, but the HLSL wasn't updated to match so it fails to compile.  ...

Reimporting mesh will wipe any collisions that were setup using the Static Mesh Editor

Tools - Jun 12, 2015

When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...

WmfMedia: Track switching does not work

Media Framework - Aug 31, 2016

Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...