Transforming inherited component in editor will crash

Tools - Mar 6, 2015

When a component inherited from code is transformed in any way with the viewport controls (arrows, rotation sphere, scale boxes) the editor will crash. Using the value boxes to set the transform do ...

This user's Function Library will not save

UE - Gameplay - Blueprint - Mar 6, 2015

This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...

Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor

UE - Gameplay - Mar 6, 2015

Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...

Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

UE - Graphics Features - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

Key frames from widget animations are not removed from the timeline when a widget is deleted

UE - Editor - UI Systems - Mar 5, 2015

If the user creates a widget and adds an animation for this widget and then deletes the widget the key frames will not be removed from the animation timeline. ...

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error

UE - Gameplay - Blueprint - Mar 5, 2015

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...

Framerate stutter with Smooth Framerate set to 60/60 and in Fullscreen

UE - Graphics Features - Mar 4, 2015

With a locked Smooth Framerate of 60 Min / 60 Max and in Fullscreen Standalone mode, there is a transparent bar like stutter in the framerate that runs through the playing cinematic. Also Reproduce ...

UMG causes crash when running as a client on a dedicated server

UE - Editor - UI Systems - Mar 4, 2015

If the settings for the multiplayer options are set as follows: Number of players : 1 Run Dedicated Server : True (Checked) Use Single Process: False (Unchecked) Editor Multiplayer Mode: Play As Cl ...

Fix SourceLength to be tangent to spot light axis

UE - Graphics Features - Mar 4, 2015

Editor Crashes when clicking on Transform(Modify) Bone node in Content Examples

OLD - Anim - Mar 4, 2015

Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...