Hierarchical and normal Instanced Static Mesh Components do not maintain PerInstanceRandom values when transforms are modified

UE - Graphics Features - Nov 6, 2017

When using PerInstanceRandom in a material that is applied to a Hierarchical or normal Instanced Static Mesh component, there are issues of the value resetting when certain transform operations are ...

Crash opening projects from GitHub master branch

Tools - Sep 1, 2015

Trying to create/open projects in the current github master branch will quietly fail at 94% with no crash error or logs.UE4Editor-Core.dll!rml::internal::Block::findObjectSize() UE4Editor-Core.dll! ...

UKismetArrayLibrary::GenericArray_Shuffle is weighted to return some results more than others

UE - Gameplay - Aug 15, 2017

The implementation of UKismetArrayLibrary::GenericArray_Shuffle() will generate certain array shuffle results more often (up to three times as much) than others, rather than having a roughly equal c ...

[CrashReport] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1880]

UE - Gameplay - Blueprint Compiler - Oct 5, 2017

This is a somewhat common crash that has occurred throughout the 4.17 release. Users have not provided any description of their actions when the crash occurred. The callstack is similar to some ol ...

Error using Panoramic Capture Plugin with an absolute path

UE - Media Framework - Nov 17, 2023

When using the Panoramic Capture Plugin to render 360-degree images, it is possible to specify the output directory of the generated files. This can be any absolute path, or any relative path starti ...

Mesh data will be deleted from Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint

UE - Gameplay - Aug 10, 2017

Mesh data will be deleted from the Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint. All of the mesh data (actual geometry) and LODs will be deleted from the ...

[CrashReport] UE4Editor_UMG!UPanelWidget::GetChildIndex() [panelwidget.cpp:52]

UE - Editor - UI Systems - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. User DescriptionsI did click on compile on a widget an UE4 crash Source Context 46 int32 UPanelWidget::GetChildIndex(UWidget* Conten ...

WorldPartitionActorDescs for LevelInstanceActors are broken when migrating world partitioned level

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 13, 2023

WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...

Compile failure packaging for Linux in arm-unknown-linux-gnueabihf from Windows

Tools - Apr 20, 2017

Packaging for Linux is failing when setting the TargetArchitecture=ArmUnknownLinuxGnueabihf in the DefaultEngine.iniUATHelper: Packaging (Linux): UnrealBuildTool: C:\LinuxXC_ToolChain\v9_clang-4.0.0 ...

Unable to open UE4Editor on Linux - Bad hlslcc header found

UE - Platform - Linux - Nov 4, 2015

UE4Editor does not open on Ubuntu 15.10 due to the following error: [2015.11.04-16.19.35:974][ 0]LogOpenGLShaderCompiler:Error: Bad hlslcc header found! Missing '#'!Error in `./UE4Editor': free(): ...