Metadata information seems to not be available on import. A user has reported that this was working before but I was able to reproduce the issue in //UE4/Release-4.24 cl 11590370 I am currently lis ...
Certain Lumen Hardware Ray Tracing CVars, when disabled in isolation, will not fall back to tracing the Global Distance Field, because the Global Distance Field is still disabled. The function "Lum ...
Loading a trace in Insights that has Network Prediction channel data from a multi-client PIE session will hit a check and crash the Insights tool. ...
When using a Destructible with World Support set simulate physics can be enabled so long as the DM has not been hit yet. Once it's been hit it no long is able to be set to simulate. ...
When a camera is setup in code with GetWorld()->GetFirstPlayerController()->SetViewTarget(this); the camera will work in the editor but a packaged version of the game has a black screen. ...
DESCRIPTION: When using a DM in blueprints and setting the linear dampening in the event graph the DM will honor the linear dampening but the chunks as they break off will not. Setting the mesh to ...
Extremely long Spline Point will cause the editor to lose FPS and crash some machines User Description: A couple of times I've accidentally scaled a spline node to be huge, causing the spline to ...
This is a common crash affecting users on Mac and Windows. User Descriptionsremoving empty execution pins from sequence node Source Context 3952 void FBlueprintEditor::OnRemoveExecution ...
There is an issue with GoogleVR and Android SDK 26 that only occurs when packaging "For Distribution", possibly connected to the SDK 26 change regarding the UiLayer for VR mode. Packaging without Di ...
When using a code created function call inside of a blueprint that takes in a pointer to a UBlueprint as a paramter the pin for setting the desired blueprint will cause a compile error when the edit ...