Moving folder of assets crashes editor

UE - Simulation - Physics - Dec 23, 2015

Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...

Crash when Deleting Concatenator Node while Playing Sound Cue

UE - Audio - Jun 16, 2016

A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...

Destroy Component node does not work on decals

UE - Gameplay - Blueprint - Jun 1, 2015

Destroy Component node does not destroy decals when called. ...

Actors are deleted when multiple actors from multiple sublevels are moved to the persistent level

Tools - Feb 10, 2015

Actors disappear when multiple actors are selected and are moved from multiple sublevels to the persistent level at the same time. ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

UE - Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...

Crash Occurs When Renaming Folder in Landscape Mountains Project

Tools - Jun 23, 2016

Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...

Thumbnails for child blueprint are not updated after changing a component in child blueprint

UE - Editor - Content Pipeline - Content Browser - Jan 21, 2015

Thumbnails for child blueprint are not updated after changing a component in child blueprint ...

Fringe Saturation in Post Process Volume not functioning

UE - Graphics Features - Jul 27, 2015

Setting the values for Fringe Saturation within the Post Process Volume does not seem to have any visual change. The documentation suggests that changing the Fringe Saturation will either increase ...

CPU Particles spawned through Blueprints do not keep Collision

UE - Graphics Features - Nov 5, 2014

Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...

Adding Elements to multiple Struct Arrays of a specific variable type is unreliable

UE - Gameplay - Blueprint - Aug 25, 2015

Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...