If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...
May be similar issue as [Link Removed] but with slightly different repro steps. Not a regression as it occurs in 4.14.3 ...
A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...
When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...
Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...
Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...
When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...
Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...
Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...