Starting position in VR Template HMD locomotion map lower than Motion Controller map

Docs - Samples - Jul 29, 2016

Starting position for the HMD locomotion map in the VR template is very close to the ground, it's also lower than the companion map for Motion Controller movement. May be due to pawn differences? F ...

Crack Free Displacement is Flattening Displacement on Landscapes

UE - LD & Modeling - Terrain - Landscape - Nov 18, 2016

If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...

Packaged projects on Windows and Mac are not opening as windowed fullscreen

Tools - Nov 16, 2016

When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...

Unable to Click on Actors When in Simulate (PIE)

Tools - Sep 14, 2016

While going through [Link Removed] I found it difficult to click on the different actors in QA_Promotion during step 4. It always selected the ground or the skybox unless the camera was really clos ...

Docking tabs to the main viewport will hide other viewports that are not docked

UE - Editor - UI Systems - Slate - Mar 3, 2015

If any tabs are undocked from the main viewport and another tab is then docked to the main viewport it will hide any undocked tabs. This only appears to affect tabs that in the Menu > Window with ex ...

Reset to Default and Pasting can change the transform of an actor with locked movement

Tools - Jan 9, 2017

Using the Reset To Default option for any of the transform values as well as the Paste command for the Scale values on an actor can still change the values when an actor's "Lock Actor Movement" sett ...

Mouse control is not obtained when clicking on a game's title bar from another app

Tools - Jan 18, 2017

A licensee has reported that gaining focus of a UE4 game window by clicking the window's title bar results in the game only receiving keyboard input and no mouse input until you also click in the ga ...

UObjectLibary::RemoveObject removes from the wrong array

UE - Gameplay - Jan 26, 2017

The UObjectLibrary::RemoveObject function has mixed up logic inside of it that causes it to remove objects from the incorrect array. It currently removes from the Objects array if bUseWeakReferences ...

Is Fullscreen Mode Dirty always returns true for Windowed Fullscreen

Tools - Feb 27, 2017

Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...

iOS App Store ITMS-90809: Deprecated API Usage from UIWebView APIs

UE - Online - Sep 19, 2019

Users are receiving "ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See [Link Removed] for more information. " issue when submitting apps. ...