Static Meshes with a Media Texture applied will disappear when played in Standalone or in a Packaged Game. Regression? Yes, this is not the same behavior in the 4.11 version of the engine. Note I ...
Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...
Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...
When two connected wildcard nodes are attached to a type input of another node, the wire and second wildcard node do not update their data types to match. Image attached. This can only occur when e ...
Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...
The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...
Currently when a BB observer gets notified about BB key change there is not way to tell the BB component to unregister said observer. The function called on observers should return a value indicati ...
The Thumbnail Tab in the Material Attributes does not effect the actual Content Browser Thumbnail Preview. The only way to current change it is edit it via the Edit Thumbnail Preview via the Conten ...
Custom Blueprint nodes no longer appear in the event graph. This was working in 4.5.1, but no longer works in 4.6 and Main. Previously working: CL 2336109 No longer working: CL 2374938 CL 2375748 ...