The editors snap grid will zfight with flat surfaces of static meshes and BSPs. Found in 4.19 CL# 4033788, 4.20 preview CL# 4121666, 4.21 CL# 4131780 ...
the editor Crashes when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. Found in 4.19 CL# 4033 ...
When using CircleDOF with the old algorithm it will not properly blur objects close to the camera. Working properly in 4.19 CL# 4033788 Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4131780 T ...
The AddScalarParameterKey(), AddVectorParameterKey(), and AddColorParameterKey() functions in the UMovieSceneParameterSection class are not currently exposed to be called from outside of the module. ...
GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...
The migrate function is meant for moving assets from one content folder to another, so it does no actual modification of the references in the migrated assets. This is normally fine, since we expect ...
In UEngine::TickWorldTravel, in between calls to LoadMap() and LoadMapCompleted() it is possible that an error causes PendingNetGame on the world context to be nulled out (presumably by CancelPendi ...
I was able to repro the crash in 4.19. Unable to open sample project in 4.20 or 4.21. Per Licensee: While porting one of our classes from using UMaterialBillboardComponent to a hand rolled Billboar ...
Using iterative cooking should only cause new or changed content to be cooked but in the Unreal Frontend, content is cooked every time, despite nothing being added or edited. Logs from two subseque ...