Event Dispatcher implementation called several times (number of bound refs increases every compile)

UE - Gameplay - Jun 26, 2018

The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...

Foliage is visually missing in HTML5

UE - Platform - Mobile - Jun 26, 2018

Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...

imageStore no matching overloaded function found error when packaging ContentExamples

UE - Niagara - Jun 26, 2018

The following error appears when packaging ContentExamples for Linux.UATHelper: Packaging (Linux): LogNiagaraShaderCompiler: Warning: (ERROR: 0:377: 'imageStore' : no matching overloaded funct ...

Custom Collision Preset Settings Not Saving on Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jun 25, 2018

Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...

ActorComponent.h BP Node Tooltip Typo on bReset

UE - Gameplay - Jun 25, 2018

Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip. UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h ...

Hierarchical Instanced Static Mesh appears to be offset

UE - Graphics Features - Jun 25, 2018

When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner. ...

Startup Movies Black Screen in Packaged Projects

Tools - Jun 25, 2018

Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...

High DPI Monitors and Editor Ruler

Tools - Jun 25, 2018

When using a high DPI monitor the Editor ruler will display an incorrect value in relation to the grid scale. ...

DataTable Vertical offset when using Windows scaling above 100%

Tools - Jun 22, 2018

If the windows scaling is set above 100% the rows in a data table will become misaligned as more members are added to the data table. Regression: Yes Did not occur in 4.17 - 3658906 Does occur in ...

Overlap End/Beings when setting actor location

UE - Gameplay - Components - Jun 22, 2018

In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeat ...