The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...
Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...
The following error appears when packaging ContentExamples for Linux.UATHelper: Packaging (Linux): LogNiagaraShaderCompiler: Warning: (ERROR: 0:377: 'imageStore' : no matching overloaded funct ...
Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...
Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip. UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h ...
When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner. ...
Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...
When using a high DPI monitor the Editor ruler will display an incorrect value in relation to the grid scale. ...
If the windows scaling is set above 100% the rows in a data table will become misaligned as more members are added to the data table. Regression: Yes Did not occur in 4.17 - 3658906 Does occur in ...
In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeat ...