Attempting to set the Pressed Sound for Widget Style dynamically never actually sets the sound. When you click the button, you get no pressed sound. However, when setting the Pressed Sound through t ...
When switching between windowed and fullscreen modes during runtime the mouse position is reported incorrectly. Eg. A button with a hover over effect will play the effect when the mouse is near but ...
This is a common crash in the 4.16 release. The callstack for the issue is essentially the same as [Link Removed], however that issue had confirmed repro steps and was verified fixed for 4.16.0. A ...
Labels for buttons added to the Level Editor Toolbar from the Editor Utility Tool Menu Entry blueprint do not appear in the toolbar. This functionality did exist in 4.26/4.27 but no longer seems to ...
When trying to check in a new asset or changed asset via the source control menu or Tools menu, an error comes up in output log. SourceControl: Error: Operation 'UpdateChangelistsStatus' not suppor ...
Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...
When using the middle mouse button for panning in a graph editor, the zoom/pan transition effect will not cancel before completion due to manual input, leading to UI/User competition in an undesirab ...
Occurs 3/3 times. Working around this includes closing the menu and reopening it to reset the button(s). The expected behavior is that the user should be able to select Reset Orientation repeatedly ...
Licensee reports the following in the UDN: There seems to be some other erratic behavior when using parenting in world outliner (i.e. drag and drop one actor on another one in world outliner).Since ...
Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...