Get Hit Result Under Finger by Channel appears to return the wrong location on MAC during PIE

UE - Platform - Apple - May 11, 2018

The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...

Adding a Pass By-Reference input parameter to an event dispatcher is allowed, but causes a warning when called.

UE - Gameplay - Blueprint - Nov 19, 2018

You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...

[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

Crash when DFAO is disabled and a lower scalability is used while Distance Field Shadowing is enabled.

UE - Graphics Features - Feb 2, 2016

When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...

Crash When Raycasting Against Mesh With Multiple Materials

UE - Simulation - Physics - Feb 26, 2016

When using a raycast trace against a blueprint that has a child component with multiple materials will cause the editor to crash after a few times. This will not be an instant crash, but requires th ...

Calling LoadAssetDataFromPath with default save path crashes the editor

UE - Foundation - Core - Nov 20, 2015

Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...

Converting Int to Byte to Enum crashes editor during PIE

UE - Gameplay - Blueprint - Jan 28, 2016

Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...

TUnion copy constructor causes the editor to assert due to Unrecognized TUnion subtype

UE - Foundation - Core - Mar 15, 2016

The TUnion copy constructor causes the editor to toss an assert due to it claiming that the passed in TUnion is of an Unrecognized TUnion subtype. ...

Adding specific map to project crashes editor

UE - Gameplay - Dec 23, 2015

Adding map from user's project, CityofEther.umap, crashes editor upon launch or attempting to open the map. Crashreporter: [Link Removed] ...

Crash on deleting an actor after undoing a prior delete

If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...