/Saved/SaveGames is not a valid UE4 path. UE4 does not define or recognize /Saved/ root folder. Valid options are:
/Engine/
/Game/
/Script/
/Temp/ <- this is the one that maps to Saved folder
Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames)
virtual void StartPlay() override; void PopulateSaveList();
#include "MySaveGame.h" #include "Runtime/Engine/Classes/Engine/ObjectLibrary.h"
b.
void A[Project]GameMode::PopulateSaveList() { UObjectLibrary* MetaSaveLibrary = UObjectLibrary::CreateLibrary(UMySaveGame::StaticClass(), false, GIsEditor); MetaSaveLibrary->AddToRoot(); MetaSaveLibrary->LoadAssetDataFromPath(TEXT("/Saved/SaveGames")); } void A[Project]GameMode::StartPlay() { PopulateSaveList(); }
Result:
Editor crashes when the play button is pressed
MachineId:9FA88CA44B7C623122B0039D6C8BA1B0 EpicAccountId:c807849e05a0413d99e379f2802cae9c Unknown exception - code 00000001 (first/second chance not available) "Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp] [Line: 345] LongPackageNameToFilename failed to conver UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor_CoreUObject!FPackageName::LongPackageNameToFilename() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\misc\packagename.cpp:347] UE4Editor_AssetRegistry!FAssetDataGatherer::DiscoverFilesToSearch() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:379] UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:96] UE4Editor_AssetRegistry!FAssetDataGatherer::FAssetDataGatherer() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:34] UE4Editor_AssetRegistry!FAssetRegistry::ScanPathsSynchronous_Internal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\assetregistry\private\assetregistry.cpp:1654] UE4Editor_Engine!UObjectLibrary::LoadAssetDataFromPaths() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\objectlibrary.cpp:303] UE4Editor_Engine!UObjectLibrary::LoadAssetDataFromPath() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\classes\engine\objectlibrary.h:139] UE4Editor_SaveGameStuff_4099!ASaveGameStuffGameMode::PopulateSaveList() [d:\projects\4.10\savegamestuff\source\savegamestuff\savegamestuffgamemode.cpp:26] UE4Editor_Engine!UWorld::BeginPlay() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\world.cpp:3082] UE4Editor_Engine!UGameInstance::StartPIEGameInstance() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gameinstance.cpp:274] UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\playlevel.cpp:3012] UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\playlevel.cpp:2259] UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\playlevel.cpp:1048] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:1244] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.10 |
Target Fix | 4.11 |
Created | Nov 20, 2015 |
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Resolved | Feb 29, 2016 |
Updated | Feb 5, 2017 |