Runtime Virtual Texture (RVT) baked mips using Streaming Virtual Texture (SVT) only bakes the base colour

UE - Graphics Features - Sep 13, 2024

Using Streaming Virtual Textures for the lower mips of an RVT using Base Color, Roughness, Normal seemingly leads to both roughness and normal being sampled as 0. This causes a significant shading a ...

Collision Preset of a Static Mesh asset cannot be properly edited with the Property Matrix

UE - Editor - Workflow Systems - Sep 11, 2024

Currently, the Property Matrix does not seem to support Details Customizations. As a result, when a Static Mesh asset is edited using the Property Matrix, the "Collision Presets" combo box does not ...

Crash in NaniteStreamManager when Nanite data fails to decode corrupt data from DDC

UE - Graphics Features - Nanite - Sep 11, 2024

If Nanite data becomes corrupt in the DDC, the Editor may crash in FStreamingManager::InstallReadyPages() when the Pending.State is FPendingPage::EState::DDC_Ready but the resulting SrcPtr is null b ...

Default subobject of dynamic component skips initial replication

UE - Networking - Sep 11, 2024

Because the component's subobjects are replicated before the component, the content block for the subobject is received before the component has been created on the client. Since this subobject is c ...

Swapping the Child Actor Class of a ChildActorComponent back to a previously selected BP leads to an Editor crash from illegal Renaming

UE - Gameplay - Components - Sep 11, 2024

A fatal error occurs if we change a Child Actor Class from one BP (ex. "BP_A") to a different BP ( ex. "BP_B") and later change it back to the first BP (ex. "BP_A") without compiling the BP between ...

VisionOS deferred renderer regression

UE - Platform - XR - Sep 11, 2024

Deferred desktop renderer does not function correctly on visionOS.  It did work in 5.4.  One problem is the r.XRMSAAMode setting forcing 4 samples even when not using msaa, but there are other probl ...

Assert in MoviewPipelinePIEExecutor when cancelling movie scenes during rendering

UE - Anim - Sequencer - MRQ - Sep 11, 2024

When rendering a single Level Sequence with MRQ, removing the Level Sequence that is actively rendering will create an array out of bounds exception. Also confirmed in //UE5/Main, CL: 36086643 ...

Passthrough in ARHandheld Template fails to work on Android

UE - Platform - XR - Sep 11, 2024

After using the Begin Scan, the application does not show anything with the camera, though it should be noted that you can still find, select planes and then place the model on it. For now the bug w ...

Creating an HLOD with a FallbackMesh that has a section with triangles=0 will incorrectly set the UVs of the StaticMesh

UE - World Creation - Worldbuilding Tools - HLOD - Sep 11, 2024

The UVs in HLOD's StaticMesh appear to be broken when there are sections with zero triangles in the fallback mesh. This is most likely the case for sections containing only small parts. Workaroun ...

Partially loaded level instance becomes fully loaded after editing nested level instance

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 10, 2024