Delta struct serialized fast arrays replicating new elements with no changelist

UE - Networking - Jun 14, 2021

There is a scenario where delta struct serialized fast arrays can replicate changes that introduce additional elements to the array, but without changelists containing the new data. This needs furt ...

[CrashReport] UE4Editor_CoreUObject!FLinkerSave::FLinkerSave() [linkersave.cpp:31]

UE - Foundation - Core - Aug 22, 2017

This is a longstanding and common crash that has occurred since at least the 4.11 release. The error appears to occur while trying to access a .tmp file. User DescriptionsI left unreal unattended ...

GameCenter does not login on Match3 startup on iOS

UE - Platform - Mobile - Aug 23, 2016

When launching on or opening a packaged UnrealMatch3 project GameCenter does not login for the paired account. This causes Leaderboards and Achievements to appear blank. Tested on iPhone6s_6240 OS: ...

Unable to build marketplace code plug-in

UE - Foundation - Cpp Tools - UnrealBuildTool - May 17, 2022

Fix for [Link Removed] sets the RuleAssembly in the Marketplace plugin to ReadOnly. This has prevented the plugin binaries from being compiled. Change the readonly flag as shown in the following co ...

[CrashReport] Mac crash - UE4Editor-SlateCore.dylib!FSlateApplicationBase::Get()

UE - Platform - Apple - Oct 5, 2017

This is a slightly common Mac crash that has occurred since 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.05-15.00.31:683][3 ...

Crash when manipulating Bone Space IK before setting EffectorSpaceBoneName

UE - Anim - Rigging - Feb 9, 2017

Error message: Assertion failed: Pose.IsValidIndex(BoneIndex) [Link Removed] [Line: 528] Source Context: 513 const FTransform& ParentTransform = GetComponentSpaceTransform(ParentIndex); ...

[CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()

UE - Platform - Apple - Jun 6, 2017

This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...

GeometryCollection clustered by ClusteredGroupIndex does not respect child's gravity setup

UE - Simulation - Physics - Mar 7, 2024

Following code works as a workaround void FClusterUnionManager::HandleAddOperation(FClusterUnionIndex ClusterIndex, const TArray<FPBDRigidParticleHandle*>& Particles, bool bReleaseClustersFirst) ...

Crash when changing a Play Node's "Sequence" to a Montage

OLD - Anim - Jan 20, 2016

I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...

(Regression) Risk of PostLoad() assert crash in all cooked, nativized builds with async load thread enabled.

UE - Gameplay - Blueprint - Oct 25, 2018

This is a regression that was introduced by the fix for [Link Removed]. As a result, we can potentially hit an assert in a cooked, nativized build during async load of a non-nativized Blueprint CDO ...