Adding SmartObjectZoneAnnotationComponent to a blueprint actor causes a crash when building the package

UE - AI - SmartObject - Jan 30, 2025

If placing an actor with SmartObjectZoneAnnotationComponent added to blueprint actor in a level, it will crash when the level open. As a workaround, adding SmartObjectZoneAnnotationComponent to the ...

[Audio Synesthesia] - Setting a Synesthesia NRT's settings to None crashes editor

UE - Audio - Nov 7, 2022

Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...

Leaving engine open for an extremely long time builds up memory usage, eventually crashing upon any activity

Tools - May 26, 2015

Edit MattK: Not reproducible yet If the editor is open and used for a long period of time without being closed, it stores memory use. After building up a significant amount of resources building us ...

Crash when trying to export unsupported Paragon Skeletal Mesh asset in 4.23

UE - Editor - Content Pipeline - Import and Export - Sep 11, 2019

When the user tries to export the Skeletal Mesh of TwinBlast (a paragon character that can be purchased off the marketplace) in 4.23. As of the time of logging this bug it is not supported in 4.23, ...

Non-Uniform Mobile Content Scale Values Render Black Screen when Launching to Mobile Device

UE - Platform - Mobile - Mar 3, 2015

When attempting to set the configuration for mobile devices within the Engine/Config/DefaultDeviceProfiles.ini, any value that is non-uniform like 1.2 or 1.6 will render a black screen after deployi ...

Blueprint icon flashes when hovered over

UE - Editor - Content Pipeline - Content Browser - Mar 24, 2015

Blueprint icon flashes constantly when mouse is hovering over it; this only occurs with a specific type of blueprint class. . Branch: Binary, from Launcher . Build Version: 4.7.3 . Description: T ...

iOS: No game sound after answering incoming call on iOS

UE - Platform - Mobile - Nov 28, 2016

When an iOS device receives and answers a call that interrupts a UE4 game, the game will no longer have audio after the call in completed. Expected: End of call returns to gameplay with audio. Actu ...

Blueprint Tooltips Appear Behind Contextual Menu

Tools - Nov 30, 2015

On an iMac running OSX 10.11.1 a user reports that the tooltips are appearing behind the contextual menu. *See image ...

Engine Hangs or Fails to Load upon Restart after Enabling New Planar Reflections in Rendering Settings

UE - Graphics Features - May 5, 2016

After enabling the new 'Support Global Clip Plane for Planar Reflections' option in 4.12, the project hangs at 45% after restarting. As a note, I had another teammate attempt to enable this option ...

FDeferredDecalProxy cannot be initialized to not fade even if FadeDuration is set to 0

UE - Rendering Architecture - May 16, 2024

FDeferredDecalProxy always fade because InitializeFadingParameters is always called and leaves InvFadeDuration at 1.0 and the LifetimeAlpha calculation in FDeferredDecalPS::SetParameters gets a very ...