When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to [Link Removed]. ...
When spawning multiple characters in a dedicated server, the first client will spawn under the map and be unable to move. See Zak's comment at bottom of thread. ...
The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value. Found in 4.12.5 CL 3039270. Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394. ...
Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source con ...
When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...
Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?". This seems to only happen if one of the actors is referencing another actor ...
Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the co ...
When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Proj ...
Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic. This does not reproduce once light shaft occlusion is turned off on the ...
When Launching, the level will crash as long as the world grid material is applied in the scene and needs to be compiled. If you attempt to package the project it will fail with the error "unable to ...