It seems to be occurred when exiting fullscreen exclusive mode during the PSO build. And it seems to happen during the loading screen as well as the PSO build. What I suspect is that when focus los ...
Replicated properties defined in an actor component blueprint are not being replicated because UActorComponent::GetLifetimeReplicatedProps isn't adding the blueprint properties to the OutLifetimePro ...
HTML5 projects are not loading properly on itch.io, this may be occurring on other HTML5 upload websites. Adding https into the myproject.html does not seem to make a difference, as Kafu has recomme ...
The problem is that the Cube is still loaded but "HiddenEd". It's AActor::bHiddenEdLayer property is set to true by the WorldPartition System. The Actor is dirty which makes the WP system pin it (wo ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
If an animation has its length changed, either by changing its play rate or reimporting with a different length - elements in any unloaded montages will end up misplaced. Workaround: Load the monta ...
The foliage in the map appears to be unaffected by the changes in view distance. The scalability settings are changing the cvars to the right values but the change is not being reflected on screen ...
Adding a static FSimpleElementCollector variable in a code class prevents the packaged project from running. No log is created. ...
ProjectWorldToScreen always returns true. User states: "This probably comes from that line of code : bResult = Player->PostProcessWorldToScreen(WorldPosition, ScreenPosition, bPlayerViewportRelati ...