After creating a custom struct in C++ and adding a variable of that struct type to a Blueprint, hot reloading a code change that involves altering a function that takes the struct as a parameter res ...
Copying an asset into a new folder, placing an instance of the copy into the level, and then attempting to duplicate that copy by using CTRL+W in the viewport creates another instance of the origina ...
Reference to a blueprint based on a custom class will break if changes are made to the parent class and a hot reload is performed. Error Displayed added to Callstack section. Workaround: Compiling ...
If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...
When a UObject blueprint is compiled, other blueprints with an Instanced variable of that type will show as REINST and will not recognize the original blueprint data. ...
Arrays of structs do not register default values when the array is resized. Regression (no) issue (does) occur in 4.11.2 ...
The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...
Values are never considered in scope when a variable is watched within a custom function, even though "watch this value" is available for use. ...
Using the Delete Unused Variables option under the Edit tab of a blueprint does not remove local variables. Instead, it displays a "All variables are in use" error. Occurs in 4.9.2 and 4.8.3 binar ...
When using bNotConnectable to prevent a blueprint pin from connecting to other pins, it is still possible to right click on the pin and choose the "Promote to Variable" option. Doing so will add a ...