Maya Generated FBX Files Fail to Import Properly into UE 4.10

Tools - Nov 24, 2015

The same animation FBX file generated from Maya will import correctly into UE4.9 but incorrectly into UE4.10. Moreover, if you generate an FBX from the animation that was successfully imported from ...

Set Texture Object on Niagara Components no longer works for render targets.

UE - Niagara - Oct 27, 2021

When adding support for cube texture ([Link Removed]) there was no check added for render targets, making them invalid for Set Texture Object, when they were previously supported. ...

Using HISM with Density Scaling enabled throws an Ensure when Foliage Quality is lowered

UE - Graphics Features - Apr 5, 2022

Using HISM with Density Scaling enabled throws an Ensure when Foliage Quality is lowered. ...

BinaryConfig cannot be created in packaging if there is a space in the file path name.

UE - Foundation - Cpp Tools - Automation Tool - Jun 13, 2022

Error log is output when including spaces when packaging binary configurations. The following log contains the string "Test Test" with spaces in the file path. ERROR: Failed to copy D:\Projects\Te ...

Problem with material layers using interpolator nodes

UE - Rendering Architecture - Materials - Jun 7, 2024

The Vertex Interpolator Material Expression appears to collapse separate instances from separate Material Layers, leading to visual artifacts when used. Also tested on UE5_Main, CL: 34200103 ...

Material functions should be able to output the same data as it can accept as inputs

UE - Rendering Architecture - Materials - Sep 30, 2024

Material Functions cannot output Texture Objects or Booleans. This seems to be because the Material Editor believes that the outputs are Floats, and forbid connections to inputs that take Textures ...

Invalid DumpGPU capture when ProjectDisplayedTitle contains special utf8 chars

UE - Graphics Features - Mar 7, 2025

Placing a special UTF-8 character into the "ProjectDisplayedTitle" will result in GPU dumps failing to open. This appears to be because the dump will switch between us-ascii and UTF-16 file formats ...

Adding a Scene Capture 2D to Render Target will override Motion Blur settings in level

UE - Graphics Features - Nov 24, 2014

With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...

Using the "-opengl" commandline argument on a client project will trigger an Access Violation breakpoint.

UE - Graphics Features - Dec 3, 2014

Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...

[Voice Virtualization][Focus] - Looping sounds do not become Virtual when Virtualization is Restart and Volume Attenuation is set to 0 by Focus settings

UE - Audio - Voice Management - Sep 2, 2021

When using Voice Virtualization settings, if the Attenuation Volume becomes 0.0 do to Focus setting, Restart does not behave as expected on looping sounds. Both Disabled and Play when Silent do wo ...