Shortcut(Function, Add a new function graph) leads to crash in the MacroLibrary editor.

UE - Gameplay - Blueprint Editor - Dec 4, 2017

Shortcut will still led to create a new function in the macro library. and this makes engine crash with following callstack. Assertion failed: Blueprint->BlueprintType != BPTYPE_MacroLibrary [Link ...

Cannot find source code error when doubleclicking blueprint nodes to see it in the code.

UE - Gameplay - Blueprint - Apr 2, 2018

The launcher version engine cannot find *.inl file from installed location (i.e. in my case it is located at D:\Launcher\UE_4.19\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.inl) an ...

Crash when calling an event with an enum reference parameter with literal

UE - Platform - Linux - May 1, 2018

The issue appears to be the type of the input pin on the custom event(or function - both behave the same), under normal circumstances it should allow you to pick the enum from a list on the calling ...

Collision generates overlap event without a Character triggering it

UE - Simulation - Physics - May 8, 2018

When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...

Selecting with eyedropper tool will select ChildActor

Tools - Sep 14, 2018

It can select ChildActor with the Eyedropper tool. Since ChildActor is an actor created temporarily, when you restart the Editor it becomes empty because there is no reference. When selecting AActor ...

Memory Leak during video playback when main thread blocks

Media Framework - Apr 17, 2018

Video frames are stored in a queue that keeps growing until the main thread ticks again. Can also be reproduced by playing video then clicking the import file button and leaving the file import dial ...

Asynchronous Image Loading from Disk Documentation leads to memory leak

Docs - Sep 18, 2019

The documentation example to create your own asynchronous image load from disk results in a memory leak that is noticeable using the task manager.  ...

Editor Crash when trying to get Color data from Vertex buffer

UE - Graphics Features - Nov 6, 2019

When attempting to get the vertex color of an instance of of a static mesh that is painted after placing it in the World Viewport. The Editor crashes returning an "Unhandled Exception". The cause o ...

Lighting channels on static mesh doesn't change correctly at runtime

UE - Graphics Features - Aug 28, 2020

If call SetLightingChannels in blueprint to set a static mesh's lighting channels at runtime, the mesh in the viewport seems can't update to the new lighting channel setting.  A weird thing is, if ...