When 'Run Dedicated Server' is unchecked and you run PIE with 2 or more clients, all client's animations are stuttering on Game Preview Server window. This does not happen when Run Dedicated Server ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...
I'm at a loss for what is going on here. This was observered while working through the first 2 steps of UEQAT-2780 (JumpTest.PNG shows those steps). This works in 4.15.2, but not in 4.16. If you cha ...
When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...
The window switcher is not focusing on the message log if it is selected through the window switcher UI. Repro rate is 9/10 - Sometimes, it would switch to the message logs (Update - Laz) This i ...
When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...
This only affects certain dropdowns and only occurs when the editor is open. Also occurs in 4.15.2 This has been seen on the following macs:AMD R9 M395 iMac running Sierra 10.12.5 ...
Skybox textures can have a seam when using an inverted cube for a sky. Attached is an example 4.24.2 project. Note: One of the attached seam screenshots is hard to see unless you expand it. Found ...
saving a media plate actor set to spawnable in a level sequence causes the media plate actor to become black. there are two known workarounds 1. toggling the Media plate to Possessable, and Spawnabl ...
The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...