When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...
When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...
There is no UI refresh for the Implemented Interfaces list in the Blueprint editor UI after a Blueprint Interface asset is renamed in the Content Drawer. Consequently, the interface cannot be remove ...
Trying to access a Game Instance in a Blueprint's Construction Script results in a crash in 4.8 and 4.9. No crash occurred in 4.7.6 with the same Blueprint. This crash only seems to happen if the v ...
Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...
GeometryCollectionPhysicsProxy::FieldParameterUpdateCallback() not removing invalid Commands, leading to performance issues. The licensee has provided their analysis: We seem to have stumbled acro ...
I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...
If two custom classes are created in C++ (Class A & B) and a reference to Class A is created as a member of Class B and initialized in Class B's constructor, the editor will crash once a blueprint o ...
The Editor will crash after adding more than 20 Emitters to a system. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...