Blueprint with Niagara System and Skeletal Mesh Components Automatically Updates Niagara System Skeletal Mesh

UE - Niagara - Apr 4, 2019

When adding a niagara system that reproduces a skeletal mesh and a skeletal mesh as components to a blueprint, the niagara system immediately updates its skeletal mesh to the most recently updated s ...

Editor Utility Widgets cannot write to the Undo Buffer

Tools - Apr 4, 2019

When using an Editor Utility it appears that the user cannot write to the Undo Buffer. ...

Crash when duplicating multiple components at once

UE - Gameplay - Blueprint - Apr 4, 2019

When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...

Unable to save Blueprint Function Library if it references a string table entry

UE - Editor - UI Systems - Localization - Apr 4, 2019

Regression. Function library saving crashes if it references to a string table entry. ...

Landscape: When updating Physic Material on a landscape layer info object, the physic material is not propagated correctly

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2019

This will result in not getting the Phys Material when doing collision query. Info from the UDN "Having stepped through the ULandscapeLayerInfoObject::PostEditChangeProperty I can see that the U ...

Alignment problem in UMG SafeZone

I have tried to remove the parent / child relationship and display the image in the parent widget but the bug will occur anyways. ...

DrawBoxSweeps does not fully account for rotation

UE - Simulation - Physics - Apr 3, 2019

DrawBoxSweeps does not account for box rotation when drawing lines between swept vertices, leading to disconnected debug visuals.  ...

Unable to connect to a pixel streaming server via a Web Browser widget on Android

PixelStreaming - Apr 3, 2019

A user has reported that connecting to a Pixel Streaming server results in a failure if you are attempting to do so from a Web Browser widget on Android. When attempting to test this in Main, I was ...

Paper2D Tilemap doesn't render tiles correctly when more than one layer is added.

UE - Graphics Features - Apr 3, 2019

Regression as of 4.22. When creating more than one layer in a Paper2DTilemapAsset, the tiles will not render correctly in the second layer. Please see the attached gif for an example. ...