Jump Animation for FPS template character breaks on land

OLD - Anim - May 6, 2015

When jumping in the first person template project, the "is in air" animation continues to play after landing. Solution: Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_J ...

GPU Profiler loses focus with New Editor Window and VR Preview

Tools - Oct 22, 2015

Using the profile GPU in New Editor Window and VR preview does not focus on profiler. It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction wit ...

Matinee fps fluctuates drastically

UE - Platform - Apple - Aug 18, 2016

When watching Matinee on a mac using Standalone Game the fps fluctuates wildly. ...

Crash Occurs on Second PIE When Using Seamless Travel to Travel From One Map to Another That Contain the Same Sublevel

UE - Gameplay - Dec 6, 2016

The editor is crashing on the second PIE attempt when using seamless travel to travel from one map to another when both maps contain the same sublevel. The travel is taking place using: PlayerContr ...

TimeRemaining doesn't work when animation has a negative play rate

OLD - Anim - Feb 16, 2017

TimeRemaining doesn't work when animation has a negative play rate ...

[CrashReport]UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:760]

UE - Graphics Features - Feb 13, 2023

Generated from CrashReporter ...

Startup movies using FDefaultGameMoviePlayer are not skippable using keyboard or gamepad

Media Framework - Oct 13, 2016

There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...