If you open the attached project, play it, and leave it for a long time, the looping of some of the montages will end.
The problem reproduces itself after leaving it for about 2~4 hours.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136136 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 4.27.1 |
Target Fix | 5.1 |
Fix Commit | 20056621 |
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Created | Nov 29, 2021 |
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Resolved | Aug 30, 2022 |
Updated | Sep 2, 2022 |