When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...
This is a common and longstanding crash that has occurred since at least the 4.15 release and has affected more than 200 users. User Descriptionsafter opening a projectwas just trying to start a pr ...
Forum user noted that emissive lighting being built with GPU Lightmass is in fact being built, just not around the mesh, but in a larger radius and with reduced strength compared to 5.1.1. They foun ...
BRANCH: MAIN CHANGELIST: 2346079 PLATFORM: Windows DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can ...
There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...
When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...
A UDN reported various crashes at exit in the embedded Python library. I was able to repro the issue in Release-5.1 and trace it back at the point where python runs its garbage collection in Py_Fina ...
Description: When using lots of static meshes placed in the scene and using level streaming to switch levels out can cause standalone game to crash while loading the map back in. For example, if you ...
Rearranging the position of enumerators in an Enum BP will change references to the enumerators inside Data Tables based on position rather than value. Reproduced in 4.8.3 binary, 4.9.2 binary, 4.1 ...
There is no Callstack associated with this crash. And I was unable to reproduce this in main due to a known issue when switching the 'Stream Mode' to 'From Memory'. When packaging a project in 4.6. ...