Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...

CTRL+LMB/RMB with scale widget does not auto scale along x or y axis

Tools - Mar 18, 2015

Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...

UMG materials do not correctly access material parameter collections (all of the values are black)

UE - Editor - UI Systems - Jul 22, 2015

Edit MattK: The reason they do not work is that material parameter collections are updated inside of a uworld that slate doesnt have access to. We just need to figure out a way to update the necess ...

Orthographic Camera View does not work properly in HTML5

UE - Platform - Mobile - Mar 2, 2015

A user has not been able to get his game to run in an orthographic camera angle. It works perfectly fine in perspective, but pushes the game off to the side once in orthographic. Users Tutorial of ...

Crash when Copy/Pasting from Older UE Versions

UE - Editor - Workflow Systems - Mar 17, 2023

When copy/pasting scene objects from older Unreal versions into Unreal 5.1, the editor will crash. ...

Multi-process cooking does not complete in UE5.3.0

UE - Foundation - Data Pipeline - Cooker - Sep 26, 2023

Projects with multi-process cooking enabled will not complete packaging. If MPCook is disabled, packaging can be completed.  ...

iOS Quick Launch from the Editor no longer starts the app on device

UE - Platform - Apple - Feb 28, 2024

For some reason, iOS apps no longer launch on device when using QuickLaunch within the Editor.  Instead, it does install the app onto the device, but when it attempts to then launch the app, a messa ...

UTextureRenderTarget2D uses TC_Default for PF_R16F instead of TC_HalfFloat

UE - Texture - Sep 27, 2024

When using "ConstructTexture2D" from a render target that uses the format PF_R16F (RTF_R16F) the output texture won't retain the format and will become a four channel float texture.  The texture for ...

Reroute nodes do not work for Pose connections in Anim Graph

UE - Gameplay - Blueprint - Mar 5, 2015

Reroute nodes do not work for Pose connections in Anim Graph It appears to work until you recompile [Image Removed] ...

Deleting a large number of unused variables from blueprints forces desktop to windows 7 basic mode until editor is closed

UE - Gameplay - Blueprint - Mar 30, 2015

Deleting a large number of unused variables from a blueprint forces the editor into windows 7 basic mode until the editor is closed. ...