A crash or breakpoint is triggered when building UE4 with Project Files generated with -2019. Typeinfo.h was changed in MSVC v14.23 to just be typeinfo. ([Link Removed]) There is a pull request t ...
Building HLODs causes a crash. This only seems to occur in some levels as shown in the attached project. Found in 4.22 CL# 7053642, 4.23 CL# 7948402, 4.24 CL# 8124506 ...
Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...
The editor crashes when attempting to open a widget blueprint. ...
Crash When Trying to Find a Blueprint Class with Niagara Particles Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...
MDL downloaded from Substance Source causes a crash. This is reported on UDN by an Enterprise customer: https://udn.unrealengine.com/questions/487598/why-would-ue4-is-always-crashing-when-import ...
Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit. This does not ...
You can right click a level asset in the editor's Content Browser and do the action Source Control > Diff against Depot. However, this does not provide a useful diff window. It currently opens the d ...