Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
Widget appears to take focus on mouse up and this appears to have functioned differently in earlier versions ...
Text bindings appear to no longer update when placed in a switcher widget and that widget is then placed in another widget ...
After dragging a widget around, a horizontal box will no longer accept children ...
Circular throbber does not appear to change colors when changing the tint ...
When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...
Root Motion from Everything doesn't accept Root Motion from Montages in 4.11. This works in 4.10. Can regress down the issue if needed. ...
If the user tries to dynamically set the row fill for a grid panel nothing appears to change ...
A user reported a crash that occurs only in Debug Editor, related to the Anim Graph of an Animation Blueprint. The issue involves marquee selecting multiple nodes inside of a State Machine transitio ...
Placing any lights in a Layer and marking as hidden will not render when PIE. Layers should only be editor only, even if marked as hidden. Also test in MAIN CL-2685425 where this is showing the sa ...