Cine camera should not be locked to just using circleDOF

UE - Anim - Sequencer - Jan 13, 2017

https://answers.unrealengine.com/questions/546793/using-other-dof-methods-in-sequencer.html ...

Light Complexity view mode is qute different from document.

UE - Graphics Features - Aug 28, 2015

Light Complexity view mode is quite different from document. https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/index.html#lightcomplexity ...

Lightmass export can fail with duplicated static mesh assets

UE - Graphics Features - Aug 30, 2017

See https://answers.unrealengine.com/questions/853450/417-lighting-build-fails.html ...

Flickering Decals on Mac in Mobile Preview

UE - Rendering - Architecture - RHI - Mar 25, 2020

https://udn.unrealengine.com/questions/564376/flickering-decals-on-mac-in-mobile-preview.html ...

macOS Rendering Artifacts on Intel Graphics

UE - Rendering - Architecture - RHI - Apr 9, 2020

https://udn.unrealengine.com/questions/568577/macos-rendering-artifacts-on-intel-graphics.html ...

Exposure compensation curves do not blend

UE - Rendering - Graphics Features - Jun 26, 2024

Requested in https://udn.unrealengine.com/s/question/0D5QP000006g7Px0AI/auto-exposure-various Previously discussed in https://udn.unrealengine.com/s/question/0D52L00004vKeNJSA0/blending-postproce ...

AttachComponent is not replicated correctly if re-attaching to the previous attachment

UE - Networking - Dec 13, 2018

See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...

Damping properties lost during change to the collision configuration.

UE - Simulation - Physics - May 18, 2020

See UDN (https://udn.unrealengine.com/questions/573845/setcollisionenabled-on-skeletal-mesh-ragdoll-requi.html) ...

SSR is drawn black when translucent material with FXAA

UE - Graphics Features - Apr 4, 2018

SSR is drawn black when translucent material with FXAA. This problem is because there is no preview buffer used for reflection. SSR was displayed with Source change introduced in the following UDN ...

Reflection capture memory not released

UE - Graphics Features - Mar 16, 2020

Until 4.23.1, the value of the Texture Memory Cube is reduced to an appropriate size. It is explained in the following thread:https://udn.unrealengine.com/questions/398103/index.html ...