Description

SSR is drawn black when translucent material with FXAA.
This problem is because there is no preview buffer used for reflection.

SSR was displayed with Source change introduced in the following UDN.
I told this way to Licensee.
https://udn.unrealengine.com/questions/350608/fxaa-translucent-ssr-source-change.html 
[Link Removed]

Steps to Reproduce
  1. Open attached project file.
    [Link Removed]
  2. Open ssr level.
  3. SSR does not visible on translucent material.
    [Link Removed]

Have Comments or More Details?

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.18.34.19
CreatedApr 4, 2018
ResolvedAug 18, 2021
UpdatedSep 19, 2021