SSR is drawn black when translucent material with FXAA.
This problem is because there is no preview buffer used for reflection.
SSR was displayed with Source change introduced in the following UDN.
I told this way to Licensee.
https://udn.unrealengine.com/questions/350608/fxaa-translucent-ssr-source-change.html
[Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57248 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.18.3, 4.19 |
Created | Apr 4, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |