Description

SSR is drawn black when translucent material with FXAA.
This problem is because there is no preview buffer used for reflection.

SSR was displayed with Source change introduced in the following UDN.
I told this way to Licensee.
https://udn.unrealengine.com/questions/350608/fxaa-translucent-ssr-source-change.html 
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Steps to Reproduce
  1. Open attached project file.
    312890-translucentssr.zip[Image Removed]
  2. Open ssr level.
  3. SSR does not visible on translucent material.
    [Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-57248 in the post.

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ComponentRendering - Features Teams
Affects Versions4.18.34.19
CreatedApr 4, 2018
UpdatedOct 28, 2019