VR Editor Mode doesn't work with OpenXR

UE - Platform - XR - Sep 27, 2021

Splitting a struct pin on a function node does not display tool tips on resulting struct member pins

UE - Gameplay - Blueprint Editor - Sep 15, 2021

Splitting a struct pin on a function node does not display tooltips for the resulting struct member pins.  upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Re ...

Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Framework - Components - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

Runtime import, does not generate proper materials

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 1, 2021

The models are darker than the one loaded directly in editor Left runtime, right editor [Image Removed][Image Removed] [Image Removed][Image Removed] You can find some details here from a udat ...

When the value of the TMap variable of the child blueprint is changed and compiled, it will restore to the default value of the parent blueprint.

UE - Framework - Blueprint - Sep 1, 2021

For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...

Unused parameters listed as used but "found in none"

UE - Graphics Features - Aug 30, 2021

In material instances with the parent material depicted in the attached image I expected "Param" to be considered as unused since it's attached to Opacity and it's not used (ie not attached to outpu ...

DistanceFieldBentNormalAO does not appear to work with imposter UVs

UE - Graphics Features - Aug 26, 2021

I have not entirely ruled out any issues with the imposter material in the repro, there's a chance this is related to the normal rotations, but turning off distancefields entirely does fix the issue ...

Images Rendered by Movie Render Queue don't match the looking in viewport if After Tonemapping PP was applied

UE - Virtual Production - Rendering - Color - Aug 21, 2021

This might be a bug or by design which needs to be handle by certain pipeline (OCIO?), but it's quite confuse that such big difference compare the images rendered by MRQ to those seen in Editor view ...